Microsoft has launched a new Flight Simulator version called "FSX".
When I saw it I got very excited with it, but after install it on my P4 HyperThreading 3.0Ghz, 1 Gb RAM and a nVidia GeForce 6800GT with 256Mb of dedicated RAM I didn't passed the 15 fps on a normal flight.
Ok, we are used to know that a game release is normally followed by a great computer machine requirement so it can run smoothly, but on this case the step was really too high.
Why release a software on mid summer 2006, when Microsoft actually says that to run it smoothly we need Windows Vista and DirectX 10? And we all know that Vista and DirectX only will be deployed this year...
Well, one thing is sure! The first Service Pack 1 for FSX is out, and we even have the Direct-X 10 official released! Curious thing, heim ? :)
I think that Microsoft was looking for early revenue from the game.
I'm saying this because the major companies that sell FS add-ons (airplanes, sceneries, etc) just now have the first good versions for the FSX. But from other side there was some pressure from the pilot's community: The ones that buy the product (or not).
Still, Microsoft had to find a way to use that early anxiousity to try to sell the product even if the product doesn't run on a normal computer. That way they could fit some money before the community understands that they need to wait a bit before buying the game to play it. And that's what it happening now: The game is not being sold as before due to the wait interval for pilot's to get a new computer, a new software and a new ... job to pay all of it.
Thursday, March 1, 2007
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